Tagged:  opengl

By Mak, May 15, 2017 Comments Off on Time out, to Tech up! Dev, General

As often seems to happen after I do a stint of ‘gameplay’ oriented work on Dom, I then end up taking a wee break to tinker with rendering. I’ve been looking at Substance of late, and I have to say… Read More »

By Mak, June 5, 2016 Comments Off on PBR Article Published! Articles, Dev, News

Hi folks! I’ve finally managed to polish up the article – it’s amazing how much time it takes to put something together, then edit and format it to be suitable for an article, and then do it all again to… Read More »

By Mak, April 24, 2016 Comments Off on All Hail Microsoft Surface Book! Dev, General, News

Well (in a move that probably won’t encourage much in the way of sympathy!) I have moved to the Microsoft Surface Book for my mobile Windows development. I’ve scoured the current flotilla of laptops available today, and frankly, the MSB… Read More »

By Mak, November 9, 2015 1 Dev, General, Media, News

Sorry, couldn’t resist it ūüėČ Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands. Enjoy the video blog!

By Mak, October 11, 2014 Comments Off on Ground Control Dev, News

Well… I’m not sure what I did – if anything – which worries me, a lot… but, here I am¬†standing¬†on Ashworld, with not a wibbling vertex in sight… hmm. I¬†know this has not magically been fixed by code-pixies. I¬†know floating… Read More »

By Mak, September 24, 2014 Comments Off on Making noise with Maggy Dev, General

This past week or so, whenever I can I’ve been tinkering with the visibility testing, and LOD’ing – but having no real success. Nothing I’m trying seems to either a) work, or b) work as I’d expected. I get something… Read More »

By Mak, September 8, 2014 0
By Mak, September 8, 2014 Comments Off on More Maggy… Dev, News

Experimenting has begun with procedurally generating the terrain surface! Though still early days, I’m keen to explore the results… what’s clear is that getting something that will look superb and perform is an art form, and although I already had… Read More »

By Mak, September 3, 2014 0
By Mak, September 3, 2014 Comments Off on Wake up Maggy… Dev, General, News

Ah, I have temporarily derailed my development ‘intent’ for Dom. I am impressed though, despite myself. It’s taken two years for this to finally bite. This past couple of weeks has been a ‘Dom’ free dev week. Deliberately so. I… Read More »

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