Tagged:  NPC

By Mak, March 7, 2017 0 Dev, Media

The saga continues, with more progress and the use of the super ImGui to provide low-level control and dev/debugging tools within the engine in realtime…

By Mak, February 27, 2017 0 Dev, Media

Resetting the clock on the development of the NPC/Boid symbiant – just so the video log makes sense on YouTube. As promised, Part 1 begins our ‘warts n’ all’ development log of the system as I tweak and evolve it… Read More »

By Mak, February 22, 2017 0 Dev, General

I’ve been labouring mightily with the Boid/Pilot AI system. I had to park it a few weeks ago, after getting so far and hitting a roadblock. As usual, taking a break seems to make spotting the problem a cinch, and… Read More »

By Mak, January 14, 2017 Comments Off on Chocks Away! Design, Dev, News

It’s update time, and although I’ve nothing suitable/visual to show there’s been a fair amount of progress on the Pilot NPC/AI code of late. I can confirm that I have now been attacked (and thoroughly ass-whooped) by a pack of… Read More »

By Mak, December 13, 2016 Comments Off on The Refactored Boid Design, Dev, General, News

(Ok, So not a Peter F. Hamilton novel – but it could have been, if he’d been a developer…) Since the last post, I’ve been slaving away ‘refactoring’ – yes, that developer exercise of making huge sweeping changes to the… Read More »

By Mak, September 8, 2016 Comments Off on Progress Update: Gamey-ness… Dev, News

Ok, you’re not going to like this – but for all good reasons 🙂 This past week or more I’ve ploughed headlong into my ‘niggles’ list. What is this list you ask? Well, basically bugs that I’m too lazy(don’t have… Read More »

By Mak, August 21, 2015 Comments Off on Weekly Roundup #47(ish) Dev, General, News

It’s been yet another good week! NPC’s can now leave local space – so after they have ‘done their business’ (in this instance, docked and undocked from the local station) they can choose a destination and head off into the… Read More »

By Mak, August 14, 2015 Comments Off on Normal Normal Service is Resumed Dev, General, News

This week, I distracted myself from NPC’s (again) by looking at the planned procedural shaders. Initially it was to be a short distraction – as a short mental ‘vacation’ as it were. The metal shader is just an ongoing experiment… Read More »

By Mak, August 7, 2015 2 Dev, General, News

This week I have been (largely) working on improving the autopilot course plotting, notably to improve the visuals when docking/undocking for both the player and NPC’s. I got fed up of flying through the station geometry, and being taken on… Read More »

By Mak, July 18, 2015 Comments Off on Redocking Dev, General, News

Well, it’s been an interesting week… My main site (maksw.com) got hacked by some (supposedly) Japanese son-of-a-b*tch, who injected 20,000+ files containing total crap relating to Adidas, Nike, and god knows what else products, filling up my web storage space… Read More »

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