Tagged:  gui

By Mak, February 22, 2017 Comments Off on Shiny Gameplay Stuff, Shiny Dev Stuff Dev, General

I’ve been labouring mightily with the Boid/Pilot AI system. I had to park it a few weeks ago, after getting so far and hitting a roadblock. As usual, taking a break seems to make spotting the problem a cinch, and… Read More »

By Mak, September 20, 2016 5 Design, Dev

Here we have a 32px character height font in a 256 x 256 texture atlas, being rendered at various point sizes (9.0 through 18.0) in a virtual display size of 1024×768, with an actual physical screen resolution of 1600×1200. Already,… Read More »

By Mak, May 22, 2015 1 Dev, General

Ok, so it probably won’t look quite so ‘awesome’ when you view the video I’m afraid – but it’s helped me out no end already 🙂 I bring you… Buttons! There’s also a brief glimpse of one of the internal… Read More »

Gassing Away…

By Mak, May 6, 2015 Comments Off on Gassing Away… Articles, Design, Dev

Another progress ping… I’ve pretty much stopped doing GUI ‘dev’ for the time being, it’s working as I’d hoped (barring a few minor issues) and it’s now a solid framework to build the rest of the game’s GUI on moving… Read More »

By Mak, April 17, 2015 1 Dev, General

Not much in the way of ‘super-features’ progress, but this past week or so I’ve made great progress with the little time available. I’ve tidied up a number of issues I had with the Map system and the GUI over… Read More »

By Mak, April 6, 2015 Comments Off on Mini Update : GUI, GUI, Gooey… Design, Dev, News

I’m afraid the dullness of the updates continues as I get immersed in the mire of GUI… I’ve worked on many GUI’s in the past, and that experience told me that two rules apply to GUI design/development… 1) you will rarely… Read More »

By Mak, March 25, 2015 Comments Off on Mini Update : Buttons Design, Dev, General

Another progress update on the GUI work of late… The Local Map is in place, and it’s inspired some more design choices which I’ll reveal when I get them in place in a video to show it all off. So far… Read More »

By Mak, March 14, 2015 2 Dev, General, News

Just a quick update – having realised the dev/debug value of plotting routes in the GUI map system in-game, I decided to bring implementing the local system map forward. This will be the ‘RTS’ like tactical scanner/map for the immediate… Read More »

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