Tagged:  glsl

By Mak, September 14, 2014 0
By Mak, September 14, 2014 Comments Off on Maggy on the GPU Dev, General, News

This is very ‘warts and all’ this week. I’ve made some considerable progress moving the terrain deformation onto the GPU with some fantastic early results, but due to the work that needs doing on the patch visibility, and LOD’ing code… Read More »

By Mak, September 8, 2014 0
By Mak, September 8, 2014 Comments Off on More Maggy… Dev, News

Experimenting has begun with procedurally generating the terrain surface! Though still early days, I’m keen to explore the results… what’s clear is that getting something that will look superb and perform is an art form, and although I already had… Read More »

By Mak, August 22, 2014 0

Work in Progress captures of the planetary shadowing system…

By Mak, August 22, 2014 0
By Mak, August 8, 2014 Comments Off on Building the Heavens Dev, General, Media

Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve also obtained a few more high res textures to use as placeholders to… Read More »

By Mak, August 8, 2014 0
By Mak, July 19, 2014 0
By Mak, March 23, 2014 2 Dev, General

I so wanted to title this ‘Continuous Irritation’, or ‘Continuous Aggravation’… but felt that slightly too negative, even for me 🙂 Firstly – clearly I am insane, and am continuing Dom Dev in some form! Despite the greatness of the other… Read More »

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