Tagged:  gameplay

By Mr T, March 22, 2013 Comments Off on Salvage, and exploration… Design, Dev, News

In the last gameplay blog we talked about asteroid mining, and lasers, and all that other business around mining standard resources. Because we’ve got such a cool system that allows you to cut precisely through rock, there are additional uses… Read More »

Snap Happy

By Mr T, February 3, 2013 1 Design, Dev

Coming right on the heels of Mak’s High Resolution Worlds I’m going to take the opportunity to talk to you about one of the coolest things you can bolt onto your vessel. The all purpose, auto-focusing, water resistant digital camera… Read More »

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