Tagged:  dominium

By Mak, August 14, 2015 Comments Off on Normal Normal Service is Resumed Dev, General, News

This week, I distracted myself from NPC’s (again) by looking at the planned procedural shaders. Initially it was to be a short distraction – as a short mental ‘vacation’ as it were. The metal shader is just an ongoing experiment… Read More »

By Mak, August 7, 2015 2 Dev, General, News

This week I have been (largely) working on improving the autopilot course plotting, notably to improve the visuals when docking/undocking for both the player and NPC’s. I got fed up of flying through the station geometry, and being taken on… Read More »

By Mak, August 2, 2015 1 General, News

Very little on the development front this week – other than a handful of new concerns to be concerned by. I’ve been considering upgrading the desktop dev environment for a while, and this week has seen two major updates… 1)… Read More »

By Mak, July 18, 2015 Comments Off on Redocking Dev, General, News

Well, it’s been an interesting week… My main site (maksw.com) got hacked by some (supposedly) Japanese son-of-a-b*tch, who injected 20,000+ files containing total crap relating to Adidas, Nike, and god knows what else products, filling up my web storage space… Read More »

By Mak, July 11, 2015 Comments Off on Docking Complete! Books, Design, Dev, General, News

Phew! It’s been a big week for development in Dominium, so bear with me… Firstly, Insurmountable Odds is now back from it’s guaranteed-honest-guv last proof read. Wendy has spotted more minor errors which I’ll now clean up. I’ve also done… Read More »

By Mak, May 15, 2015 Comments Off on New ‘Articles’ Section! Articles, Dev, General, News

As promised, I’ve knocked out an article on the recent Nebula experiment, complete with pretty pictures, and a video to boot, which is now available in the brand spanking new Articles section! I’ve listed the planned articles, and the one’s… Read More »

Gassing Away…

By Mak, May 6, 2015 Comments Off on Gassing Away… Articles, Design, Dev

Another progress ping… I’ve pretty much stopped doing GUI ‘dev’ for the time being, it’s working as I’d hoped (barring a few minor issues) and it’s now a solid framework to build the rest of the game’s GUI on moving… Read More »

By Mak, March 1, 2015 7 Dev, General, News

Further to my hinting in the last post, I have to reveal a minor failure – or rather, a hurdle which I don’t have the time or inclination to jump. Back in the last kickstarter, the idea of a ‘demo’ executable… Read More »

By Mak, February 21, 2015 15 Design, Dev, General

I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »

By Mak, February 12, 2015 2 Dev, General, News

Just a quick update to keep the cog’s whirring… I’ve continued working on the auto-pilot/navigation/scene management this week, chipping away at the iceberg that is neatly analogous to the systems I’m working with. One third of it ‘visible’ to the player,… Read More »

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