Tagged:  dominium

By Mak, August 14, 2017 11 General, News

The time has come to take a hard, but ultimately realistic decision on Dominium Development. You may have noticed the gap since the last blog post, as I’ve been away on hols, and also ‘taking stock’ of all my efforts… Read More »

By Mak, July 5, 2017 Comments Off on Cargo Pod Challenge Design, Dev, General

The main problem for a game developer (these days) is that the gamer is (typically) far more savvy and gameducated (yep, made up word) than us lucky first generation gamers were. We were grateful for ‘go collect a cargo pod’… Read More »

By Mak, June 8, 2017 Comments Off on Mission Prepossible Design, Dev, General, Roadmap

Another gameplay milestone feature is now underway: Missions! Having put my rendering engineers hat to one side, I picked up the gameplay programmers hat and made some tweaks to the Combat Escalation scenario, improving things here and there, adding ‘variation’… Read More »

By Mak, February 27, 2017 Comments Off on The Evolutionary Boid – Part 1 Dev, Media

Resetting the clock on the development of the NPC/Boid symbiant – just so the video log makes sense on YouTube. As promised, Part 1 begins our ‘warts n’ all’ development log of the system as I tweak and evolve it… Read More »

By Mak, January 14, 2017 Comments Off on Chocks Away! Design, Dev, News

It’s update time, and although I’ve nothing suitable/visual to show there’s been a fair amount of progress on the Pilot NPC/AI code of late. I can confirm that I have now been attacked (and thoroughly ass-whooped) by a pack of… Read More »

By Mak, December 13, 2016 Comments Off on The Refactored Boid Design, Dev, General, News

(Ok, So not a Peter F. Hamilton novel – but it could have been, if he’d been a developer…) Since the last post, I’ve been slaving away ‘refactoring’ – yes, that developer exercise of making huge sweeping changes to the… Read More »

By Mak, December 1, 2016 Comments Off on Hull Generation Dev, General, News

I was planning to make an article from this (may yet happen I guess) but time is – as ever – my greatest enemy. This must be evident from the shoddy/unprofessional nature of my videos, especially of late 🙂 I’ve… Read More »

By Mak, November 24, 2016 Comments Off on The Evolutionary Boid Design, Dev, General

(One for fans of Peter F. Hamilton there 🙂 ) Boids – if you’ve never heard of them (and I always use a very dodgy Brooklyn accent when pronouncing ‘Boids’) – are an algorithmic approach to simulating environment and goal… Read More »

By Mak, November 13, 2016 Comments Off on The Great Journey’s End Dev, General, News

I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »

By Mak, October 15, 2016 Comments Off on The Great Journey – Part Two Design, Dev, General

Having rectified the ‘oops up’ from Part One, and made a great many tweaks, improvements and changes since then, it’s time for Part Two, and let this part be slightly more successful! Given the spirit of things was to partake… Read More »

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