Tagged:  design

By Mak, January 10, 2017 Comments Off on The Symbiotic Pilot Boid Design, Dev, General, News

Having abstracted everything nicely, it was time to think about wiring all these tools together. We have the following entities involved; Vessel – should be pretty dumb, and owns systems and reports their status (including collisions) Pilot – responsible for… Read More »

By Mak, June 28, 2014 Comments Off on Tip-toe, through the UI… Dev, General

Being up at stupid o’clock in the morning (4am), I find myself plugging away at Dom and the UI again. For morale’s sake – I decided to do a brain dump in the blog 🙂 UI is something I normally… Read More »

By Mak, November 22, 2013 Comments Off on A question of scale… Design, Dev

So, addressing the consistency of vessel sizes led to addressing space stations (naturally – ships need to dock), which has led looking at how I am portraying the volume of ‘local space’ you would be in when by a station,… Read More »

By Mak, September 28, 2013 Comments Off on UI, UI… Design, Dev, News

Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D,… Read More »

By Mr T, March 25, 2013 Comments Off on Mining – innovative gameplay that pushes the genre forward… ?!? Design, Dev

If you play a game set in the cold vacuum of space these days you can expect one thing. Mining asteroids for resources.  Yep. Usually a non interactive process as you click a button, the laser fires into rock, and… Read More »

Snap Happy

By Mr T, February 3, 2013 1 Design, Dev

Coming right on the heels of Mak’s High Resolution Worlds I’m going to take the opportunity to talk to you about one of the coolest things you can bolt onto your vessel. The all purpose, auto-focusing, water resistant digital camera… Read More »

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