Tagged:  autopilot

By Mak, January 31, 2015 2 Dev, General, News

I’m finally trying to get back into the dev-seat, again. So without belabouring the point… onward with the post! I made a small¬†tweak to the HUD scanner, so now contacts are scaled based on their overall ‘presence’ in the scene…. Read More »

By Mak, December 20, 2013 Comments Off on A Merry Christmas Post Dev, General, News

Just a quick entry to wish the hardy souls reading this blog and the (early) Newsletter a Merry Christmas, and a Happy New Year! I intend to take things quietly over the next two weeks in order to eat far… Read More »

By Mak, December 13, 2013 Comments Off on Steady course… Design, Dev, General

No weekly update last week, and a bare minimum one this week – not due to lack of progress, but lack of time. I’ve been plugging away at the new Auto-pilot, which has involved some intricate work with n-point splines… Read More »

By Mak, November 28, 2013 Comments Off on Breathing ‘Life’ into Dominium Design, Dev

So as the posts of late have shown, breaking into ‘AI’ territory and creating NPC’s to populate the game universe has led to a lot of ‘satellite’ work (no pun intended) – being work I had parked for later, which… Read More »

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