Latest News

By Mak, July 13, 2016 5 Design, General

Now, this may be a dangerous combination… Newtonian and Non-newtonian flight models? In the same game? Well, if I get it wrong… yes, very dangerous! It could be horrifically unfair, leaving Newtonian vessels at the mercy of far more manoueverable… Read More »

By Mak, July 8, 2016 Comments Off on Back to Dominium, huzzah! etc. Design, Dev, General

Hi folks, and a return back to Dom Dev for those tired of the flood of book updates! To avoid getting dragged into the mire with bug-fixing the vessel mount code (which is not really a priority at the moment),… Read More »

By Mak, July 2, 2016 Comments Off on Insurmountable Odds – now on iBooks – finally! Books, News

Yes, it’s been a long time coming, but after almost a year I’ve finally jumped through all the hoops, signed all the forms, ticked all the boxes, to get Insurmountable Odds onto the Apple iBooks Store! Available now!

By Mak, June 29, 2016 Comments Off on Visual tweaks;it’s all about the speed! Design, Dev, General

I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which are projected by the ship-board systems, and ‘real’… Read More »

By Mak, June 24, 2016 2 Books, General, News

You hopefully be glad to hear work has begun in earnest! I’ve begun pulling all the fragments written so far into some kind of order, and I’m now establishing the basic timeline for the story. I’ve done a second pass/edit… Read More »

By Mak, June 8, 2016 Comments Off on Insurmountable Odds v1.1 Published Books, News

A quick announcement that the (very long awaited) v1.1 edits have finally been uploaded to Google Play, Amazon and Kobo! v1.1 sees a lot (far too many!) of spelling and grammatical fixes, and a small bonus section for any fans… Read More »

By Mak, June 5, 2016 Comments Off on PBR Article Published! Articles, Dev, News

Hi folks! I’ve finally managed to polish up the article – it’s amazing how much time it takes to put something together, then edit and format it to be suitable for an article, and then do it all again to… Read More »

By Mak, May 18, 2016 Comments Off on PBR still on the horizon… Dev, General

Another ping-keep-alive I’m afraid… I’ve created the article, reverse engineering the ‘working’ PBR shader I had built… and then found it wasn’t working the same way… on further investigation I found the ‘working’ PBR shader wasn’t quite working as it… Read More »

By Mak, May 7, 2016 Comments Off on PBR Horizons… General, News

Hi folks, I’m afraid time is tighter than usual, so this is a fire-and-forget-keep-alive post, with a purdy 4K picture from the Physically Based Rendering work being done behind the scenes. It’s shaping up very well for the first pass,… Read More »

By Mak, April 24, 2016 Comments Off on All Hail Microsoft Surface Book! Dev, General, News

Well (in a move that probably won’t encourage much in the way of sympathy!) I have moved to the Microsoft Surface Book for my mobile Windows development. I’ve scoured the current flotilla of laptops available today, and frankly, the MSB… Read More »

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