Latest News

By Mr T, March 22, 2013 Comments Off on Salvage, and exploration… Design, Dev, News

In the last gameplay blog we talked about asteroid mining, and lasers, and all that other business around mining standard resources. Because we’ve got such a cool system that allows you to cut precisely through rock, there are additional uses… Read More »

It’s all a bit quiet again…

By Mak, March 18, 2013 Comments Off on It’s all a bit quiet again… General, News

… because we’re now drafting/redrafting/rethinking the pitches for the funding campaigns – so there’s little to see again at the moment. I’ll try and get some screenshots uploaded ASAP though just to keep things ticking along!

By Mak, March 8, 2013 1 Design, Dev, General

Rendering objects in space realistically is a big problem aesthetically. Space is black, lots and lots of black – more precisely, there’s very little light. That might surprise you when you look at nice brightly lit pictures of moons, and… Read More »

By Mak, March 3, 2013 Comments Off on Lens Flares Revisited Dev, General, Media, News

So, here we have the lens flares integrated into the Dominion game engine, and full HD capture in real-time for everyone to enjoy!

By Mak, March 2, 2013 1 Media, News

We’ve had some excellent concepts submitted – check out the screenshots for more!

By Mak, February 27, 2013 1 Dev, General

Sorry, couldn’t resist 🙂 Thanks Arthur C. Clarke for being such a visionary! Star rendering… I’ve left it alone for quite a while – as we’ve got plenty of other things to be working on at the moment – but… Read More »

Engine Flares Revisited

By Mak, February 15, 2013 Comments Off on Engine Flares Revisited Dev

I’m sure this one thing is going to kill me. I realised my intended approach is very similar to a toon-shader. I need the effect to “roll off” based on the viewing angle. So I started tinkering with one to… Read More »

By Mak, February 8, 2013 Comments Off on Engine Flares Dev

So, I had a cool idea to create a shader which would make engine flares look a whole lot nicer. A volumetric effect, which would produce a nice glow inside any volume from any viewing angle. It would have many… Read More »

Tell me a story

By Mr T, February 6, 2013 Comments Off on Tell me a story Design, Dev, Uncategorized

When we were looking at what we really like in any videogame, it’s always that narrative that you create yourself, just by playing the game. I’ve watched so many GTA cutscenes that I immediately forgot that I sometimes wonder what… Read More »

Snap Happy

By Mr T, February 3, 2013 1 Design, Dev

Coming right on the heels of Mak’s High Resolution Worlds I’m going to take the opportunity to talk to you about one of the coolest things you can bolt onto your vessel. The all purpose, auto-focusing, water resistant digital camera… Read More »

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