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Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view. “Why?” you may ask…… Read More »
Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there! I’m having a bit of a rant in this post – as I’m entirely… Read More »
Sorry, couldn’t resist it 😉 Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands. Enjoy the video blog!
My work on the Engine Flare effects left me stuck with an issue. I want a nice ‘glow’ of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine… Read More »
It’s occurred to me that some may (quite justifiably) be thinking that ‘Dom dev’ is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve… writing a book is no mean… Read More »
It’s no secret (perhaps) that Fabien’s Infinity encouraged me to finally get off my backside and do something about the space game I’d always dreamed of. His superb grasp of the GPU and stunning planetary scale terrains are still awe… Read More »
As promised… Enjoy! 🙂
Hi everyone – just a quick line to ask you to consider supporting Paul with the modest Kickstarter he’s just launched for $10,000 to knock out Void Destroyer 2. https://www.kickstarter.com/projects/1718477862/void-destroyer-2 Go support the man 🙂 Keep the indie gaming flame… Read More »
Dev news wise, another dull week from your perspective – most likely! 🙂 I’ve been refactoring again, and by now you’ll probably be thinking “This guy really likes redoing stuff he’s already done, what about new/cool stuff?” Well, as much… Read More »