Category:  News

By Mak, May 7, 2016 Comments Off on PBR Horizons… General, News

Hi folks, I’m afraid time is tighter than usual, so this is a fire-and-forget-keep-alive post, with a purdy 4K picture from the Physically Based Rendering work being done behind the scenes. It’s shaping up very well for the first pass,… Read More »

By Mak, April 24, 2016 Comments Off on All Hail Microsoft Surface Book! Dev, General, News

Well (in a move that probably won’t encourage much in the way of sympathy!) I have moved to the Microsoft Surface Book for my mobile Windows development. I’ve scoured the current flotilla of laptops available today, and frankly, the MSB… Read More »

By Mak, April 13, 2016 Comments Off on Much ado about Mountings Dev, General, News

A dull, keep-alive post I’m afraid… The past couple of weeks has seen me close in on zero know bugs… But rats, I got stymied by the third from last! The innocuously titled bug ‘Vessel mounts no longer orient correctly.’… Read More »

By Mak, March 29, 2016 5 Dev, General, News

Whilst it’s been a dry news month – I’ve been busy behind the scenes… Thanks to my offline Redmine workflow, I’ve busted an amazing 24 bugs this month, and logged an incredible 38.58 hours! That’s a full working week on… Read More »

By Mak, March 11, 2016 Comments Off on More Bug Zapping Dev, General, News

Development wise? Nothing new. Bug wise – there are far fewer than the last post 🙂 I think at the close of the last blog post – there were 35 open bugs, at the time of writing this one –… Read More »

By Mak, March 3, 2016 Comments Off on The Bug Bane Dev, General, News

I’ve been smashing bugs of late, focusing entirely on the scene management system with a view to removing all the wrinkles and glitches that have accumulated around scene transitions. In more meaningful language – making sure the Autopilot / Linear… Read More »

By Mak, January 28, 2016 Comments Off on Barely Viable Product anyone? General, News, Roadmap

After a gruelling exercise, I have reworked the MVP into a ‘multi-part BVP’… I shall explain. First, I defined a new release version for Dominium, v0.5.0 – Episode 0, Barely Viable Product, which is as follows; Barely Viable Product Razor… Read More »

By Mak, January 18, 2016 Comments Off on Getting (re)organised… General, News

Dull post warning – no dev work! I’ve taken the New Year ‘fresh’ to do some house keeping. To date, I’ve used a fair number of Project Management tools in my career, and I’ve yet to land on one to… Read More »

By Mak, December 13, 2015 2 Dev, News

Work on the Autopilot and Navigator has led onto a long planned separation of concerns (read ‘Single Responsibility Principle’) regarding the player and their movement within the scene. As it stands, the Scene Management system only cares about a Scene… Read More »

By Mak, December 4, 2015 Comments Off on Weekly Roundup #55 Dev, General, News

This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »

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