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Well, perhaps not all of them 😉 While tinkering with the View Vessel mode (so I can check markup, shaders, etc and take purdy pictures in the future), I decided to tweak it a little to load up a whole… Read More »
I’ve finally gotten around to integrating the Physically Based Rendering into Dominium, along with the long parked Engine Flare system! Sadly, both suffer from ‘programmer art’ at the moment, but I’m happy it’s all now plumbed in and working, ready… Read More »
Yeh, not so sure. Although the title is contextual to the plot, I have reservations so it’ll change before final 🙂 I’ve dedicated the entire ‘week’ to the book, tweaking various parts and writing new narrative – adding roughly 6,000… Read More »
As Dominium’s Flight Mechanics journey continues, I’m revelling in the nostalgia of all that school math/mechanics/physics from so long ago. Now I have Newton’s Second Law(F=ma) in the code armoury, and all the various tunable ‘bits’ which affect movement and… Read More »
The first phase of development on the Flight Mechanics is now complete, and I have to say, I’m pretty chuffed with the results! Let me begin by saying that this doesn’t mean ‘Flight Mechanics’ is completed and now final. I’ve… Read More »
Yes, it’s been a long time coming, but after almost a year I’ve finally jumped through all the hoops, signed all the forms, ticked all the boxes, to get Insurmountable Odds onto the Apple iBooks Store! Available now!
You hopefully be glad to hear work has begun in earnest! I’ve begun pulling all the fragments written so far into some kind of order, and I’m now establishing the basic timeline for the story. I’ve done a second pass/edit… Read More »
A quick announcement that the (very long awaited) v1.1 edits have finally been uploaded to Google Play, Amazon and Kobo! v1.1 sees a lot (far too many!) of spelling and grammatical fixes, and a small bonus section for any fans… Read More »
Hi folks! I’ve finally managed to polish up the article – it’s amazing how much time it takes to put something together, then edit and format it to be suitable for an article, and then do it all again to… Read More »