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Here’s a small teaser-shot (mocked by Sol) of one of the ‘larger’ stations will be in-game… (Original Link : http://www.solcommand.com/2013/10/orbital-ring.html#more) Although I’ve yet to incorporate / support it in the engine (that’s a way off) I already know how and what… Read More »
Broadband resumed – hurrah! Even though in the past two weeks BT have cancelled my order 3 times, got the package completely wrong, closed the account and reopened it all without telling me once, and then failed to deliver the… Read More »
I’ve uploaded some screenshots of the first fully textured vessel built for Dominium, built by SolCommand, and painted by PixelDad – it was a proud moment to see the first ever purpose-built ship powering through deep-space! Click here to take… Read More »
I’ve made some headway with the pseudo-random level generation – although it’s all rough and ready, the basic principals for the draft “get something going” version are sound and up and running. The basic premise is to take a ship… Read More »
SpaceGameJunkie invited me to do a Q&A on Dominium for his podcast – so feel free to catch some insights into what we’re intending – from the horses mouth 😉 http://www.spacegamejunkie.com/interviews/sgj-podcast-13-dominium-qa-malcolm-sparrow/
SolCommand has been signed up to produce some awesome content for Dominion now we’re entering our “doing it for real” stage! Here’s a sneak preview of the very first Destroyer concept he’s producing for us! We can’t wait to get this… Read More »
The response from the Greenlight community has been great! We were most popular for over a week straight, and top 3 the rest of the time – with 96% voting ‘Yes’ to play it if it were ready. We are… Read More »
Our dastardly plan for global PR dominion-ation begins… (geddit? :D) with our spoof TV channel called “Vestra” (or V) which airs “Dominion – Worlds”, a documentary series detailing some of the worlds to be found in Dominion. None of this… Read More »
So, here we have the lens flares integrated into the Dominion game engine, and full HD capture in real-time for everyone to enjoy!
We’ve had some excellent concepts submitted – check out the screenshots for more!