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The saga continues, with more progress and the use of the super ImGui to provide low-level control and dev/debugging tools within the engine in realtime…
Resetting the clock on the development of the NPC/Boid symbiant – just so the video log makes sense on YouTube. As promised, Part 1 begins our ‘warts n’ all’ development log of the system as I tweak and evolve it… Read More »
Sorry, couldn’t resist it 😉 Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands. Enjoy the video blog!
My work on the Engine Flare effects left me stuck with an issue. I want a nice ‘glow’ of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine… Read More »
As promised… Enjoy! 🙂
Here’s another model for you to nose at! Enjoy! Dominium : Sulranian Heavy Frigate by Mak Software on Sketchfab
Enjoy 🙂 Dominium : Balaena Class Trader by Mak Software on Sketchfab
After posting about CGTrader.com, I did more digging, and dug up this awesome site… sketchfab.com! Some superb content here – but more awesomely than that – a full on 3D viewer! This means my intended ‘view our models’ issue (the… Read More »
Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve also obtained a few more high res textures to use as placeholders to… Read More »