Category:  General

By Mak, March 11, 2016 Comments Off on More Bug Zapping Dev, General, News

Development wise? Nothing new. Bug wise – there are far fewer than the last post 🙂 I think at the close of the last blog post – there were 35 open bugs, at the time of writing this one –… Read More »

By Mak, March 3, 2016 Comments Off on The Bug Bane Dev, General, News

I’ve been smashing bugs of late, focusing entirely on the scene management system with a view to removing all the wrinkles and glitches that have accumulated around scene transitions. In more meaningful language – making sure the Autopilot / Linear… Read More »

By Mak, February 16, 2016 Comments Off on A spot of Networking… Design, Dev, General

It’s been a fairly busy few weeks since the last post, and you may be disappointed to hear it’s not ‘all about Dom’ either. The great ‘Project Management Housekeeping‘ exercise led me to check up on the status of my… Read More »

By Mak, January 28, 2016 Comments Off on Barely Viable Product anyone? General, News, Roadmap

After a gruelling exercise, I have reworked the MVP into a ‘multi-part BVP’… I shall explain. First, I defined a new release version for Dominium, v0.5.0 – Episode 0, Barely Viable Product, which is as follows; Barely Viable Product Razor… Read More »

By Mak, January 26, 2016 Comments Off on (Re)Organised – The Depressing Truth – But So What…? Dev, General, Roadmap

Well, by and large my great ‘2016 Administerial Redmine Project House Keeping Event’ is now over. All of the principal Trello tasks are now nestled happily(ish) in my Redmine instance. I’ve yet to go through and sort out the sub-tasks,… Read More »

By Mak, January 18, 2016 Comments Off on Getting (re)organised… General, News

Dull post warning – no dev work! I’ve taken the New Year ‘fresh’ to do some house keeping. To date, I’ve used a fair number of Project Management tools in my career, and I’ve yet to land on one to… Read More »

By Mak, January 4, 2016 1 Dev, General

Well, I can safely say that my festive ‘dev’ plans were well and truly derailed. What follows is probably going to be a moan-fest, so feel free to skip to the last paragraph for a dev update 🙂 Though you’ll… Read More »

By Mak, December 4, 2015 Comments Off on Weekly Roundup #55 Dev, General, News

This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »

By Mak, November 23, 2015 Comments Off on Article : Lessons of Lorecraft Articles, Books, Design, General, News

Hmm, could have sworn I’d already published this one… 🙂 But, here it is anyway for those interested. Lessons of Lorecraft My trials and tribulations creating Insurmountable Odds, and also touching on the origins for the entire backstory behind the… Read More »

By Mak, November 21, 2015 2 Design, Dev, General, News, Roadmap

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view. “Why?” you may ask…… Read More »

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