Subscribe to The Dominium Observer Newsletter!
Email address is required
Invalid email address
Check your inbox now to confirm your subscription.
Oops! You're already subscribed.
Development wise? Nothing new. Bug wise – there are far fewer than the last post 🙂 I think at the close of the last blog post – there were 35 open bugs, at the time of writing this one –… Read More »
I’ve been smashing bugs of late, focusing entirely on the scene management system with a view to removing all the wrinkles and glitches that have accumulated around scene transitions. In more meaningful language – making sure the Autopilot / Linear… Read More »
It’s been a fairly busy few weeks since the last post, and you may be disappointed to hear it’s not ‘all about Dom’ either. The great ‘Project Management Housekeeping‘ exercise led me to check up on the status of my… Read More »
After a gruelling exercise, I have reworked the MVP into a ‘multi-part BVP’… I shall explain. First, I defined a new release version for Dominium, v0.5.0 – Episode 0, Barely Viable Product, which is as follows; Barely Viable Product Razor… Read More »
Well, by and large my great ‘2016 Administerial Redmine Project House Keeping Event’ is now over. All of the principal Trello tasks are now nestled happily(ish) in my Redmine instance. I’ve yet to go through and sort out the sub-tasks,… Read More »
Dull post warning – no dev work! I’ve taken the New Year ‘fresh’ to do some house keeping. To date, I’ve used a fair number of Project Management tools in my career, and I’ve yet to land on one to… Read More »
Well, I can safely say that my festive ‘dev’ plans were well and truly derailed. What follows is probably going to be a moan-fest, so feel free to skip to the last paragraph for a dev update 🙂 Though you’ll… Read More »
This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »
Hmm, could have sworn I’d already published this one… 🙂 But, here it is anyway for those interested. Lessons of Lorecraft My trials and tribulations creating Insurmountable Odds, and also touching on the origins for the entire backstory behind the… Read More »