Category:  General

By Mak, July 8, 2016 Comments Off on Back to Dominium, huzzah! etc. Design, Dev, General

Hi folks, and a return back to Dom Dev for those tired of the flood of book updates! To avoid getting dragged into the mire with bug-fixing the vessel mount code (which is not really a priority at the moment),… Read More »

By Mak, June 29, 2016 Comments Off on Visual tweaks;it’s all about the speed! Design, Dev, General

I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which are projected by the ship-board systems, and ‘real’… Read More »

By Mak, June 24, 2016 2 Books, General, News

You hopefully be glad to hear work has begun in earnest! I’ve begun pulling all the fragments written so far into some kind of order, and I’m now establishing the basic timeline for the story. I’ve done a second pass/edit… Read More »

By Mak, May 18, 2016 Comments Off on PBR still on the horizon… Dev, General

Another ping-keep-alive I’m afraid… I’ve created the article, reverse engineering the ‘working’ PBR shader I had built… and then found it wasn’t working the same way… on further investigation I found the ‘working’ PBR shader wasn’t quite working as it… Read More »

By Mak, May 7, 2016 Comments Off on PBR Horizons… General, News

Hi folks, I’m afraid time is tighter than usual, so this is a fire-and-forget-keep-alive post, with a purdy 4K picture from the Physically Based Rendering work being done behind the scenes. It’s shaping up very well for the first pass,… Read More »

By Mak, April 24, 2016 Comments Off on All Hail Microsoft Surface Book! Dev, General, News

Well (in a move that probably won’t encourage much in the way of sympathy!) I have moved to the Microsoft Surface Book for my mobile Windows development. I’ve scoured the current flotilla of laptops available today, and frankly, the MSB… Read More »

By Mak, April 22, 2016 Comments Off on PBR on the Horizon Dev, General

Due to having no laptop 🙁 this past week, I decided to do some research on Physically Based Rendering. I’d been planning to tackle something along these lines since I first created 666’s material system back in 2003. Back then,… Read More »

By Mak, April 13, 2016 Comments Off on Much ado about Mountings Dev, General, News

A dull, keep-alive post I’m afraid… The past couple of weeks has seen me close in on zero know bugs… But rats, I got stymied by the third from last! The innocuously titled bug ‘Vessel mounts no longer orient correctly.’… Read More »

By Mak, March 29, 2016 5 Dev, General, News

Whilst it’s been a dry news month – I’ve been busy behind the scenes… Thanks to my offline Redmine workflow, I’ve busted an amazing 24 bugs this month, and logged an incredible 38.58 hours! That’s a full working week on… Read More »

By Mak, March 13, 2016 4 General

After the 34th Windows 10 graphics driver crash today (alas, I kid you not) I decided to ‘hope’ and check the Intel website for any possible sign of a fixed Intel HD 5000 Graphics Driver. I was not disappointed. In… Read More »

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