Category:  General

By Mak, October 30, 2016 2 Dev, General

12,000 SIS A tenfold increase in the original 1,200. Some way off the intended 100,000 but all the more remarakable for being possible in the first place! The most recent journeys have led to the following changes; Sortable Trade Prices… Read More »

By Mak, October 15, 2016 Comments Off on The Great Journey – Part Two Design, Dev, General

Having rectified the ‘oops up’ from Part One, and made a great many tweaks, improvements and changes since then, it’s time for Part Two, and let this part be slightly more successful! Given the spirit of things was to partake… Read More »

By Mak, October 11, 2016 4 Design, Dev, General

So the first leg of the Great Journey came to a grinding halt with the Galactic Map course plotting going a lot squiffy. Slightly annoying – as I wasn’t expecting it at all. The last time I’d used it, all… Read More »

The Great Journey Begins

By Mak, October 6, 2016 Comments Off on The Great Journey Begins Dev, General

Gameplay. Yes, you read right. Finally. I am turning my efforts to gameplay. This series of blog posts (and hopefully video blog posts!) probably won’t particularly read gameplay-ish, but trust me it is. I have chosen a task to complete… Read More »

By Mak, October 3, 2016 Comments Off on Ring Systems Revisited Dev, General

As I slogged away on the scene coherency, I discovered that I had long broken Debris Fields, the principal component for planetary ring systems (amongst other things). Fortunately, it wasn’t too badly broken, and after some digging I got them… Read More »

By Mak, August 25, 2016 Comments Off on Stuck down by Eye Candy… Dev, General

Arg. So I decided to derail myself slightly (as usual) and do some polish to the Screen Space Effects system which works in conjunction with the freshly integrated Engine Flares, and found that they were – upon occasion – turning purple…… Read More »

By Mak, August 10, 2016 Comments Off on Know Your Vessels Dev, General, News

Well, perhaps not all of them 😉 While tinkering with the View Vessel mode (so I can check markup, shaders, etc and take purdy pictures in the future), I decided to tweak it a little to load up a whole… Read More »

By Mak, August 6, 2016 2 Dev, General, News

I’ve finally gotten around to integrating the Physically Based Rendering into Dominium, along with the long parked Engine Flare system! Sadly, both suffer from ‘programmer art’ at the moment, but I’m happy it’s all now plumbed in and working, ready… Read More »

By Mak, July 30, 2016 Comments Off on Book Two – House of Thoraz (Working Title) Books, General, News

Yeh, not so sure. Although the title is contextual to the plot, I have reservations so it’ll change before final 🙂 I’ve dedicated the entire ‘week’ to the book, tweaking various parts and writing new narrative – adding roughly 6,000… Read More »

By Mak, July 22, 2016 Comments Off on The Effect of Mass Design, Dev, General, News

As Dominium’s Flight Mechanics journey continues, I’m revelling in the nostalgia of all that school math/mechanics/physics from so long ago. Now I have Newton’s Second Law(F=ma) in the code armoury, and all the various tunable ‘bits’ which affect movement and… Read More »

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