Category:  General

By Mak, April 25, 2017 0 Design, Dev, General

Man, I am so enjoying Dom Dev at the moment 🙂 Rounding off the initial Pilot / NPC AI, Collision detection and basic combat has spurned on a lot of changes to the UI which have been long planned, or… Read More »

By Mak, April 20, 2017 0 Dev, General

Just a tiny update – but a momentous one, for me. Vessel mounts (turrets) are now back up and running! Whilst I had resolved the pilot/vessel orientation logic, I had unwittingly broken the turret orientation logic 🙁 For now, rather… Read More »

By Mak, April 13, 2017 0 Dev, General

Some good progress this past few weeks… Gameplay: The ‘Pirates’ game scenario is proving invaluable for ironing out kinks in the Pilot AI, and also highlighting UI concerns which will need addressing (such as the scanner depiction of how near… Read More »

By Mak, April 6, 2017 0 Design, Dev, General

It’s been hard to find spare time for Dom Dev of late, hence the dry spell of updates here, but good news… With the collision detection now in (and not perfect, but well engineered and adequate to the task) gameplay… Read More »

By Mak, March 30, 2017 0 Dev, General

Hi folks, my apologies for the lack of updates – it’s been all quiet on the site but all go in development so far this month, both in Work Life and Real Life, so I’ve had little time to maintain… Read More »

By Mak, March 2, 2017 Comments Off on The Depressing Truth… Books, General, News

This past month I’ve been running an Amazon Marketing Services ad campaign across Kindle for Insurmountable Odds, and boy, it’s a tough reach… 324,322 impressions 363 clicks = 0.11% ‘interest’ conversion 1 sale = 0.0003% impression conversion, and 0.27% interest… Read More »

By Mak, February 22, 2017 Comments Off on Shiny Gameplay Stuff, Shiny Dev Stuff Dev, General

I’ve been labouring mightily with the Boid/Pilot AI system. I had to park it a few weeks ago, after getting so far and hitting a roadblock. As usual, taking a break seems to make spotting the problem a cinch, and… Read More »

By Mak, January 10, 2017 Comments Off on The Symbiotic Pilot Boid Design, Dev, General, News

Having abstracted everything nicely, it was time to think about wiring all these tools together. We have the following entities involved; Vessel – should be pretty dumb, and owns systems and reports their status (including collisions) Pilot – responsible for… Read More »

By Mak, January 4, 2017 Comments Off on Book Two Milestone(ish) Books, General, News

50% of Book Two has now been drafted, proof read and had the first edits rolled in! I’m trying a different writing technique to the one I used for Book One – where I more or less dumped everything from… Read More »

By Mak, December 13, 2016 Comments Off on The Refactored Boid Design, Dev, General, News

(Ok, So not a Peter F. Hamilton novel – but it could have been, if he’d been a developer…) Since the last post, I’ve been slaving away ‘refactoring’ – yes, that developer exercise of making huge sweeping changes to the… Read More »

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