Category:  Dev

By Mak, September 8, 2016 Comments Off on Progress Update: Gamey-ness… Dev, News

Ok, you’re not going to like this – but for all good reasons 🙂 This past week or more I’ve ploughed headlong into my ‘niggles’ list. What is this list you ask? Well, basically bugs that I’m too lazy(don’t have… Read More »

By Mak, August 31, 2016 Comments Off on Grumbleshadersgrumble… Design, Dev

As I’ve been tinkering far too much with the visual niceties of late, I decided to make a deliberate and concerted effort to concentrate on gameplay for a change. I disabled and reverted all the hacks I’d put in around… Read More »

By Mak, August 25, 2016 Comments Off on Stuck down by Eye Candy… Dev, General

Arg. So I decided to derail myself slightly (as usual) and do some polish to the Screen Space Effects system which works in conjunction with the freshly integrated Engine Flares, and found that they were – upon occasion – turning purple…… Read More »

By Mak, August 10, 2016 Comments Off on Know Your Vessels Dev, General, News

Well, perhaps not all of them 😉 While tinkering with the View Vessel mode (so I can check markup, shaders, etc and take purdy pictures in the future), I decided to tweak it a little to load up a whole… Read More »

By Mak, August 6, 2016 2 Dev, General, News

I’ve finally gotten around to integrating the Physically Based Rendering into Dominium, along with the long parked Engine Flare system! Sadly, both suffer from ‘programmer art’ at the moment, but I’m happy it’s all now plumbed in and working, ready… Read More »

By Mak, July 22, 2016 Comments Off on The Effect of Mass Design, Dev, General, News

As Dominium’s Flight Mechanics journey continues, I’m revelling in the nostalgia of all that school math/mechanics/physics from so long ago. Now I have Newton’s Second Law(F=ma) in the code armoury, and all the various tunable ‘bits’ which affect movement and… Read More »

By Mak, July 20, 2016 Comments Off on Space Flight Mechanics – Check! Design, Dev, News

The first phase of development on the Flight Mechanics is now complete, and I have to say, I’m pretty chuffed with the results! Let me begin by saying that this doesn’t mean ‘Flight Mechanics’ is completed and now final. I’ve… Read More »

By Mak, July 8, 2016 Comments Off on Back to Dominium, huzzah! etc. Design, Dev, General

Hi folks, and a return back to Dom Dev for those tired of the flood of book updates! To avoid getting dragged into the mire with bug-fixing the vessel mount code (which is not really a priority at the moment),… Read More »

By Mak, June 29, 2016 Comments Off on Visual tweaks;it’s all about the speed! Design, Dev, General

I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which are projected by the ship-board systems, and ‘real’… Read More »

By Mak, June 5, 2016 Comments Off on PBR Article Published! Articles, Dev, News

Hi folks! I’ve finally managed to polish up the article – it’s amazing how much time it takes to put something together, then edit and format it to be suitable for an article, and then do it all again to… Read More »

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