Category:  Dev

Snap Happy

By Mr T, February 3, 2013 1 Design, Dev

Coming right on the heels of Mak’s High Resolution Worlds I’m going to take the opportunity to talk to you about one of the coolest things you can bolt onto your vessel. The all purpose, auto-focusing, water resistant digital camera… Read More »

By Mak, January 31, 2013 1 Dev

So – we’ve banged on about “no hyperspace, seamless this-that-and-the-other” – what do we mean? Traditionally – games have to shift in huge amounts of data (levels, textures etc.) in order to provide a larger game experience than will necessarily… Read More »

By Mak, January 29, 2013 1 Dev

Yes, that featured image is being rendered in real-time, in Dominion 🙂 So far, I’ve been using 2048×1024 (or lower) images for the planet surfaces. For populated worlds I’ve been sticking with the Blue Marble surface maps for day and night… Read More »

By Mak, January 26, 2013 Comments Off on Shooting Stuff : Triangle Based Collision Testing Dev

Ok, it’s about time for some posts! So far shooting stuff has been based on your basic point/ray to sphere  – a more sophisticated system was planned for later on in development – but to bring the wow-factor up a… Read More »

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