Category:  Dev

By Mak, June 23, 2017 0 Dev, General

Just a mini-update to round out the month – I’ve been chasing down infrastructure changes and necessary tweaks to support the grandiose cargo collection job, and finally it’s all paid off. Via a config file, I can now generate any… Read More »

By Mak, June 13, 2017 0 Design, Dev, General

Ah, yes. The ubiquitous and ever present ‘Go to System X, and collect a cargo pod for me’ bland, vanilla ‘mission’. Well, now Dom can support it 🙂 A minor, almost trivial point for any game player and/or space game… Read More »

By Mak, June 8, 2017 0 Design, Dev, General, Roadmap

Another gameplay milestone feature is now underway: Missions! Having put my rendering engineers hat to one side, I picked up the gameplay programmers hat and made some tweaks to the Combat Escalation scenario, improving things here and there, adding ‘variation’… Read More »

By Mak, May 19, 2017 0 Dev, Media

I donned my Rendering Engineer hat once again and decided to go back to the PBR system, with a view to nailing it well and truly on the head. In total it took almost four working days, including tinkering with… Read More »

By Mak, May 15, 2017 0 Dev, General

As often seems to happen after I do a stint of ‘gameplay’ oriented work on Dom, I then end up taking a wee break to tinker with rendering. I’ve been looking at Substance of late, and I have to say… Read More »

By Mak, May 10, 2017 0 Design, Dev, General

The final chapter in this round of dev on the NPC Pilot AI; While there is plenty of work still to do to make this ‘super awesome’ I’m well pleased with how it’s turned out. Pilots can; Scan for nearby… Read More »

By Mak, May 1, 2017 Comments Off on Collision Redux Dev, General

Thanks to the NPC’s wanting to vapourise each others hull (and mine!) it was a perfect time to revisit and improve the collision detection from back along… For ‘something to hull’ collision, there’s no choice but to hit the triangle… Read More »

By Mak, April 26, 2017 Comments Off on The Evolutionary Boid – Part Three Design, Dev

More combat/gameplay development! If you can’t stand my drawl, then read on… This episode sees improved ‘target awareness’ and predictive firing, so now these pesky NPC pilots are becoming a bit more of a challenge/threat. The entire system is proving… Read More »

By Mak, April 25, 2017 Comments Off on Design & Development Delights Design, Dev, General

Man, I am so enjoying Dom Dev at the moment 🙂 Rounding off the initial Pilot / NPC AI, Collision detection and basic combat has spurned on a lot of changes to the UI which have been long planned, or… Read More »

By Mak, April 20, 2017 Comments Off on The Mounts Return Dev, General

Just a tiny update – but a momentous one, for me. Vessel mounts (turrets) are now back up and running! Whilst I had resolved the pilot/vessel orientation logic, I had unwittingly broken the turret orientation logic 🙁 For now, rather… Read More »

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