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What a challenge. Previously – most games would opt for a “ok, let’s pick some base numbers – cap their ranges and then every time you visit somewhere, we “tickle” them randomly to make it look good.” If you’re lucky… Read More »
We’re giving you the chance to take pictures of the cosmos and note down your adventures in your own Captain’s Log. Because as a player I want to know when I took my first pirate down, or discovered a comet,… Read More »
Real space combat – when we grow up enough as a civilisation to actually fly around in space shooting at each other like the idiots we are – will be totally inhuman and totally unfair. A laser travels at the… Read More »
I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex 🙂 From the players point of view… Read More »
I’ve made some headway with the pseudo-random level generation – although it’s all rough and ready, the basic principals for the draft “get something going” version are sound and up and running. The basic premise is to take a ship… Read More »
SolCommand has been signed up to produce some awesome content for Dominion now we’re entering our “doing it for real” stage! Here’s a sneak preview of the very first Destroyer concept he’s producing for us! We can’t wait to get this… Read More »
The response from the Greenlight community has been great! We were most popular for over a week straight, and top 3 the rest of the time – with 96% voting ‘Yes’ to play it if it were ready. We are… Read More »
If you play a game set in the cold vacuum of space these days you can expect one thing. Mining asteroids for resources. Yep. Usually a non interactive process as you click a button, the laser fires into rock, and… Read More »
In the last gameplay blog we talked about asteroid mining, and lasers, and all that other business around mining standard resources. Because we’ve got such a cool system that allows you to cut precisely through rock, there are additional uses… Read More »