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A new contribution from PixelDad, fully textured to boot. Shamefully I can’t grab an in-game screenshot due to the half-finished shadow-mapping integration, but here it is in the model viewer looking fairly beefy! Equipped with five double-barrel plasma turrets by… Read More »
Howdy… not much on the dev front this past few weeks due to RLAWL (Real Life And Work Life) getting the upper hand. However, I decided to dabble in a spot of 3D modelling, as I haven’t had my hand… Read More »
Well, partly 🙂 I’ve jumped back in ‘dev-time’ a few weeks, to sort out the work I left dangling on the Celestial Body renderer. I was a bit wary of mucking about with the existing ‘satellite’ rendering code – as… Read More »
Finally, I’ve been able to capture video with FRAPS. No idea how, it just ‘”worked” so I grabbed a quick sequence of the Galaxy Map to show it’s current state of play whilst I could! I was rushed I’m afraid,… Read More »
So – I integrated Shadows into Dom – and they don’t work. Something in the render path is basically chucking a curve ball into it and knocking it for six. I did my best with the time available, but I’ve… Read More »
Ok, no video – let’s get that out of the way 🙂 Sorry! Reason : refactoring. I wanted to use the same code for rendering stars and planets for both the game scene and the map system – as they… Read More »
This is a trickle update – very little ‘visible’ has happened this week – that I’m prepared to show yet 😉 A lot of re-factoring under the hood – so now the old “make it work” Galaxy Map is no more,… Read More »
Ok, there hasn’t been a Part 1 – really – and ‘Stellar Cartography’ is from Star Trek, and no – I won’t be using that name in the game – it’s just for the blog and continuing the UI,UI post… Read More »
This week has been a good week! 😀 Firstly, the Jenkins CI issues are sorted – all of them were infrastructure related (to do with paths, permissions and post-build steps), so now Jenkins is building 666 on two platforms, and also… Read More »