Category:  Design

By Mak, September 20, 2016 5 Design, Dev

Here we have a 32px character height font in a 256 x 256 texture atlas, being rendered at various point sizes (9.0 through 18.0) in a virtual display size of 1024×768, with an actual physical screen resolution of 1600×1200. Already,… Read More »

By Mak, September 16, 2016 Comments Off on Temporal Coherence Design, Dev

Recent dev effort has continued along the lines of striking off niggles, but focused quite a lot on an important aspect of gameplay – the scene context. I’ve touched on this previously, the scene context manager decides what ‘transient’ objects… Read More »

By Mak, August 31, 2016 Comments Off on Grumbleshadersgrumble… Design, Dev

As I’ve been tinkering far too much with the visual niceties of late, I decided to make a deliberate and concerted effort to concentrate on gameplay for a change. I disabled and reverted all the hacks I’d put in around… Read More »

By Mak, July 22, 2016 Comments Off on The Effect of Mass Design, Dev, General, News

As Dominium’s Flight Mechanics journey continues, I’m revelling in the nostalgia of all that school math/mechanics/physics from so long ago. Now I have Newton’s Second Law(F=ma) in the code armoury, and all the various tunable ‘bits’ which affect movement and… Read More »

By Mak, July 20, 2016 Comments Off on Space Flight Mechanics – Check! Design, Dev, News

The first phase of development on the Flight Mechanics is now complete, and I have to say, I’m pretty chuffed with the results! Let me begin by saying that this doesn’t mean ‘Flight Mechanics’ is completed and now final. I’ve… Read More »

By Mak, July 13, 2016 5 Design, General

Now, this may be a dangerous combination… Newtonian and Non-newtonian flight models? In the same game? Well, if I get it wrong… yes, very dangerous! It could be horrifically unfair, leaving Newtonian vessels at the mercy of far more manoueverable… Read More »

By Mak, July 8, 2016 Comments Off on Back to Dominium, huzzah! etc. Design, Dev, General

Hi folks, and a return back to Dom Dev for those tired of the flood of book updates! To avoid getting dragged into the mire with bug-fixing the vessel mount code (which is not really a priority at the moment),… Read More »

By Mak, June 29, 2016 Comments Off on Visual tweaks;it’s all about the speed! Design, Dev, General

I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which are projected by the ship-board systems, and ‘real’… Read More »

By Mak, February 16, 2016 Comments Off on A spot of Networking… Design, Dev, General

It’s been a fairly busy few weeks since the last post, and you may be disappointed to hear it’s not ‘all about Dom’ either. The great ‘Project Management Housekeeping‘ exercise led me to check up on the status of my… Read More »

By Mak, November 23, 2015 Comments Off on Article : Lessons of Lorecraft Articles, Books, Design, General, News

Hmm, could have sworn I’d already published this one… 🙂 But, here it is anyway for those interested. Lessons of Lorecraft My trials and tribulations creating Insurmountable Odds, and also touching on the origins for the entire backstory behind the… Read More »

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