All Posts by: Mak

By Mak, February 7, 2017 4 Books, Dev, News

I’ve not had much time for this dev blog of late as I’ve been throwing my spare-time effort into; Book Two, added ~14,000 words bringing the total to ~90,000, so just about two-thirds complete on the first draft. I’ve also… Read More »

By Mak, January 14, 2017 0 Design, Dev, News

It’s update time, and although I’ve nothing suitable/visual to show there’s been a fair amount of progress on the Pilot NPC/AI code of late. I can confirm that I have now been attacked (and thoroughly ass-whooped) by a pack of… Read More »

By Mak, January 10, 2017 0 Design, Dev, General, News

Having abstracted everything nicely, it was time to think about wiring all these tools together. We have the following entities involved; Vessel – should be pretty dumb, and owns systems and reports their status (including collisions) Pilot – responsible for… Read More »

By Mak, January 4, 2017 0 Books, General, News

50% of Book Two has now been drafted, proof read and had the first edits rolled in! I’m trying a different writing technique to the one I used for Book One – where I more or less dumped everything from… Read More »

By Mak, December 21, 2016 2 Dev, News

Integrating the Boid logic with the Vessel Flight Controller took some doing, but – one ‘hack’ aside – everything is now wired up and ship shape (pun intended). As planned, everything is nicely abstracted, and the Pilot has to fly… Read More »

By Mak, December 13, 2016 Comments Off on The Refactored Boid Design, Dev, General, News

(Ok, So not a Peter F. Hamilton novel – but it could have been, if he’d been a developer…) Since the last post, I’ve been slaving away ‘refactoring’ – yes, that developer exercise of making huge sweeping changes to the… Read More »

By Mak, December 1, 2016 Comments Off on Hull Generation Dev, General, News

I was planning to make an article from this (may yet happen I guess) but time is – as ever – my greatest enemy. This must be evident from the shoddy/unprofessional nature of my videos, especially of late 🙂 I’ve… Read More »

By Mak, November 24, 2016 Comments Off on The Evolutionary Boid Design, Dev, General

(One for fans of Peter F. Hamilton there 🙂 ) Boids – if you’ve never heard of them (and I always use a very dodgy Brooklyn accent when pronouncing ‘Boids’) – are an algorithmic approach to simulating environment and goal… Read More »

By Mak, November 13, 2016 Comments Off on The Great Journey’s End Dev, General, News

I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »

By Mak, November 4, 2016 Comments Off on Mini-milestone : Saves! Dev, General

Egads… during my Great Journey, I got fed up of manually updating the hard coded ‘Credit’ total every time I relaunched the game… plus now I can save ‘favourite waypoints’ to navigate directly between trading hotspots… so these two lines… Read More »

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