Archive:  June, 2017

By Mak, June 23, 2017 Comments Off on Cargo Collected! Dev, General

Just a mini-update to round out the month – I’ve been chasing down infrastructure changes and necessary tweaks to support the grandiose cargo collection job, and finally it’s all paid off. Via a config file, I can now generate any… Read More »

By Mak, June 13, 2017 Comments Off on Collect that Cargo Design, Dev, General

Ah, yes. The ubiquitous and ever present ‘Go to System X, and collect a cargo pod for me’ bland, vanilla ‘mission’. Well, now Dom can support it 🙂 A minor, almost trivial point for any game player and/or space game… Read More »

By Mak, June 8, 2017 Comments Off on Mission Prepossible Design, Dev, General, Roadmap

Another gameplay milestone feature is now underway: Missions! Having put my rendering engineers hat to one side, I picked up the gameplay programmers hat and made some tweaks to the Combat Escalation scenario, improving things here and there, adding ‘variation’… Read More »

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