Archive:  November, 2016

By Mak, November 24, 2016 Comments Off on The Evolutionary Boid Design, Dev, General

(One for fans of Peter F. Hamilton there 🙂 ) Boids – if you’ve never heard of them (and I always use a very dodgy Brooklyn accent when pronouncing ‘Boids’) – are an algorithmic approach to simulating environment and goal… Read More »

By Mak, November 13, 2016 Comments Off on The Great Journey’s End Dev, General, News

I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »

By Mak, November 4, 2016 Comments Off on Mini-milestone : Saves! Dev, General

Egads… during my Great Journey, I got fed up of manually updating the hard coded ‘Credit’ total every time I relaunched the game… plus now I can save ‘favourite waypoints’ to navigate directly between trading hotspots… so these two lines… Read More »

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