PBR still on the horizon…

Another ping-keep-alive I’m afraid… I’ve created the article, reverse engineering the ‘working’ PBR shader I had built… and then found it wasn’t working the same way… on further investigation I found the ‘working’ PBR shader wasn’t quite working as it should in all cases! So I’m having to revist it, and then redraft the article.

That said, the PBR system is looking good, and I’m looking forward to tweaking some of Dom’s vessels to see the effect in situ, ‘in space’ 🙂

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Author: Mak View all posts by

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