Archive:  February, 2015

By Mak, February 21, 2015 15 Design, Dev, General

I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »

By Mak, February 12, 2015 2 Dev, General, News

Just a quick update to keep the cog’s whirring… I’ve continued working on the auto-pilot/navigation/scene management this week, chipping away at the iceberg that is neatly analogous to the systems I’m working with. One third of it ‘visible’ to the player,… Read More »

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