Archive:  September, 2014

By Mak, September 30, 2014 Comments Off on Another ping… Dev, General

My brain is fritzed by the vis-testing fiasco I’m experiencing with Maggy. I’ve spent a week straight doing ‘what it should’ and¬†almost getting it right, then some patch disappears under my camera’s virtual nose when it shouldn’t, and I start… Read More »

By Mak, September 24, 2014 Comments Off on Making noise with Maggy Dev, General

This past week or so, whenever I can I’ve been tinkering with the visibility testing, and LOD’ing – but having no real success. Nothing I’m trying seems to either a) work, or b) work as I’d expected. I get something… Read More »

By Mak, September 14, 2014 Comments Off on Maggy on the GPU Dev, General, News

This is very ‘warts and all’ this week. I’ve made some considerable progress moving the terrain deformation onto the GPU with some fantastic early results, but due to the work that needs doing on the patch visibility, and LOD’ing code… Read More »

By Mak, September 8, 2014 Comments Off on More Maggy… Dev, News

Experimenting has begun with procedurally generating the terrain surface! Though still early days, I’m keen to explore the results… what’s clear is that getting something that will look superb and perform is an art form, and although I already had… Read More »

By Mak, September 3, 2014 Comments Off on Wake up Maggy… Dev, General, News

Ah, I have temporarily derailed my development ‘intent’ for Dom. I am impressed though, despite myself. It’s taken two years for this to finally bite. This past couple of weeks has been a ‘Dom’ free dev week. Deliberately so. I… Read More »

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