Archive:  August, 2014

By Mak, August 22, 2014 Comments Off on Planetary Shadows Dev, General, News

Well, I finally ironed out most of the wrinkles – but I’m still not 100% happy with the final effect, so I’ll have to come back to that later on after I’ve had some time to cogitate. Everything is working,… Read More »

By Mak, August 15, 2014 Comments Off on Shadow Rings Dev, General, News

A mini-update this week I’m afraid… I returned to integrating Shadow Mapping, and finally resolved a couple of the ‘daft’ issues I was seeing. I can now render the Planetary scene into a shadow map and cast shadows onto the… Read More »

By Mak, August 8, 2014 Comments Off on Building the Heavens Dev, General, Media

Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve also obtained a few more high res textures to use as placeholders to… Read More »

By Mak, August 1, 2014 1 Design, Dev, General

Well, partly 🙂 I’ve jumped back in ‘dev-time’ a few weeks, to sort out the work I left dangling on the Celestial Body renderer. I was a bit wary of mucking about with the existing ‘satellite’ rendering code – as… Read More »

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