Archive:  March, 2013

Now on Steam Greenlight!

By Mak, March 28, 2013 1 General, News

Yes – we’ve put Dominion out as a concept onto Greenlight – and it’s tracking really well! We’re “reet chuffed”! Currently 4/5 rated, and in the top row of the Concepts page for “most popular”! Feel free to pay us… Read More »

By Mr T, March 25, 2013 Comments Off on Mining – innovative gameplay that pushes the genre forward… ?!? Design, Dev

If you play a game set in the cold vacuum of space these days you can expect one thing. Mining asteroids for resources.  Yep. Usually a non interactive process as you click a button, the laser fires into rock, and… Read More »

By Mak, March 23, 2013 Comments Off on Let the PR commence! General, Media, News

Our dastardly plan for global PR dominion-ation begins… (geddit? :D) with our spoof TV channel called “Vestra” (or V) which airs “Dominion – Worlds”, a documentary series detailing some of the worlds to be found in Dominion. None of this… Read More »

By Mak, March 22, 2013 Comments Off on Normal Mapping Dev, General

Our game engine is – from a renderer point of view – legacy. It was written with flexibility and performance in mind, but back in the days of OpenGL 1.1. Thanks to Microsoft refusing to update the driver support –… Read More »

By Mr T, March 22, 2013 Comments Off on Salvage, and exploration… Design, Dev, News

In the last gameplay blog we talked about asteroid mining, and lasers, and all that other business around mining standard resources. Because we’ve got such a cool system that allows you to cut precisely through rock, there are additional uses… Read More »

It’s all a bit quiet again…

By Mak, March 18, 2013 Comments Off on It’s all a bit quiet again… General, News

… because we’re now drafting/redrafting/rethinking the pitches for the funding campaigns – so there’s little to see again at the moment. I’ll try and get some screenshots uploaded ASAP though just to keep things ticking along!

By Mak, March 8, 2013 1 Design, Dev, General

Rendering objects in space realistically is a big problem aesthetically. Space is black, lots and lots of black – more precisely, there’s very little light. That might surprise you when you look at nice brightly lit pictures of moons, and… Read More »

By Mak, March 3, 2013 Comments Off on Lens Flares Revisited Dev, General, Media, News

So, here we have the lens flares integrated into the Dominion game engine, and full HD capture in real-time for everyone to enjoy!

By Mak, March 2, 2013 1 Media, News

We’ve had some excellent concepts submitted – check out the screenshots for more!

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