Archive:  February, 2013

By Mak, February 27, 2013 1 Dev, General

Sorry, couldn’t resist 🙂 Thanks Arthur C. Clarke for being such a visionary! Star rendering… I’ve left it alone for quite a while – as we’ve got plenty of other things to be working on at the moment – but… Read More »

Engine Flares Revisited

By Mak, February 15, 2013 Comments Off on Engine Flares Revisited Dev

I’m sure this one thing is going to kill me. I realised my intended approach is very similar to a toon-shader. I need the effect to “roll off” based on the viewing angle. So I started tinkering with one to… Read More »

By Mak, February 8, 2013 Comments Off on Engine Flares Dev

So, I had a cool idea to create a shader which would make engine flares look a whole lot nicer. A volumetric effect, which would produce a nice glow inside any volume from any viewing angle. It would have many… Read More »

Tell me a story

By Mr T, February 6, 2013 Comments Off on Tell me a story Design, Dev, Uncategorized

When we were looking at what we really like in any videogame, it’s always that narrative that you create yourself, just by playing the game. I’ve watched so many GTA cutscenes that I immediately forgot that I sometimes wonder what… Read More »

Snap Happy

By Mr T, February 3, 2013 1 Design, Dev

Coming right on the heels of Mak’s High Resolution Worlds I’m going to take the opportunity to talk to you about one of the coolest things you can bolt onto your vessel. The all purpose, auto-focusing, water resistant digital camera… Read More »

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