Latest News

By Mak, April 17, 2015 1 Dev, General

Not much in the way of ‘super-features’ progress, but this past week or so I’ve made great progress with the little time available. I’ve tidied up a number of issues I had with the Map system and the GUI over… Read More »

By Mak, April 6, 2015 0 Design, Dev, News

I’m afraid the dullness of the updates continues as I get immersed in the mire of GUI… I’ve worked on many GUI’s in the past, and that experience told me that two rules apply to GUI design/development… 1) you will rarely… Read More »

By Mak, March 25, 2015 0 Design, Dev, General

Another progress update on the GUI work of late… The Local Map is in place, and it’s inspired some more design choices which I’ll reveal when I get them in place in a video to show it all off. So far… Read More »

By Mak, March 14, 2015 2 Dev, General, News

Just a quick update – having realised the dev/debug value of plotting routes in the GUI map system in-game, I decided to bring implementing the local system map forward. This will be the ‘RTS’ like tactical scanner/map for the immediate… Read More »

By Mak, March 1, 2015 7 Dev, General, News

Further to my hinting in the last post, I have to reveal a minor failure – or rather, a hurdle which I don’t have the time or inclination to jump. Back in the last kickstarter, the idea of a ‘demo’ executable… Read More »

By Mak, February 21, 2015 15 Design, Dev, General

I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »

By Mak, February 12, 2015 2 Dev, General, News

Just a quick update to keep the cog’s whirring… I’ve continued working on the auto-pilot/navigation/scene management this week, chipping away at the iceberg that is neatly analogous to the systems I’m working with. One third of it ‘visible’ to the player,… Read More »

By Mak, January 31, 2015 2 Dev, General, News

I’m finally trying to get back into the dev-seat, again. So without belabouring the point… onward with the post! I made a small tweak to the HUD scanner, so now contacts are scaled based on their overall ‘presence’ in the scene…. Read More »

By Mak, January 21, 2015 1 General, News

As yet I’ve not been able to get back onto the dev-train for Dominium – to my shame. But, in a trickle-news-update, the first proofing of Insurmountable Odds has got to the halfway mark at long last, with edits to Chapter… Read More »

By Mak, December 24, 2014 Comments Off on Merry Christmas, and a Happy New Year for 2015! News

It’s been an ‘interesting’ year here, one I’ll be glad to see the back of! But, I’ve finished the draft of the first book set in Dominium, and achieved some great things with Dom – shadow mapping, planetary terrain generation… Read More »