Latest News

By Mak, May 22, 2015 0 Dev, General

Ok, so it probably won’t look quite so ‘awesome’ when you view the video I’m afraid – but it’s helped me out no end already I bring you… Buttons! There’s also a brief glimpse of one of the internal dev/debug… Read More »

By Mak, May 15, 2015 0 Articles, Dev, General, News

As promised, I’ve knocked out an article on the recent Nebula experiment, complete with pretty pictures, and a video to boot, which is now available in the brand spanking new Articles section! I’ve listed the planned articles, and the one’s… Read More »

Momentous Mini Update!

By Mak, May 11, 2015 0 Books, General, News

At long last, at long long long long long last, all 14 chapters of Insurmountable Odds have been proof read, and all the edits rolled in! Now all I have to do is compile into a single huge manuscript, and… Read More »

Gassing Away…

By Mak, May 6, 2015 0 Articles, Design, Dev

Another progress ping… I’ve pretty much stopped doing GUI ‘dev’ for the time being, it’s working as I’d hoped (barring a few minor issues) and it’s now a solid framework to build the rest of the game’s GUI on moving… Read More »

By Mak, April 17, 2015 1 Dev, General

Not much in the way of ‘super-features’ progress, but this past week or so I’ve made great progress with the little time available. I’ve tidied up a number of issues I had with the Map system and the GUI over… Read More »

By Mak, April 6, 2015 0 Design, Dev, News

I’m afraid the dullness of the updates continues as I get immersed in the mire of GUI… I’ve worked on many GUI’s in the past, and that experience told me that two rules apply to GUI design/development… 1) you will rarely… Read More »

By Mak, March 25, 2015 Comments Off on Mini Update : Buttons Design, Dev, General

Another progress update on the GUI work of late… The Local Map is in place, and it’s inspired some more design choices which I’ll reveal when I get them in place in a video to show it all off. So far… Read More »

By Mak, March 14, 2015 2 Dev, General, News

Just a quick update – having realised the dev/debug value of plotting routes in the GUI map system in-game, I decided to bring implementing the local system map forward. This will be the ‘RTS’ like tactical scanner/map for the immediate… Read More »

By Mak, March 1, 2015 7 Dev, General, News

Further to my hinting in the last post, I have to reveal a minor failure – or rather, a hurdle which I don’t have the time or inclination to jump. Back in the last kickstarter, the idea of a ‘demo’ executable… Read More »

By Mak, February 21, 2015 15 Design, Dev, General

I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »