Latest News

By Mak, August 22, 2014 0 Dev, General, News

Well, I finally ironed out most of the wrinkles – but I’m still not 100% happy with the final effect, so I’ll have to come back to that later on after I’ve had some time to cogitate. Everything is working,… Read More »

By Mak, August 15, 2014 0 Dev, General, News

A mini-update this week I’m afraid… I returned to integrating Shadow Mapping, and finally resolved a couple of the ‘daft’ issues I was seeing. I can now render the Planetary scene into a shadow map and cast shadows onto the… Read More »

By Mak, August 8, 2014 0 Dev, General, Media

Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve also obtained a few more high res textures to use as placeholders to… Read More »

By Mak, August 1, 2014 1 Design, Dev, General

Well, partly I’ve jumped back in ‘dev-time’ a few weeks, to sort out the work I left dangling on the Celestial Body renderer. I was a bit wary of mucking about with the existing ‘satellite’ rendering code – as it… Read More »

By Mak, July 28, 2014 0 Dev, General, News

Hi folks, not a lot to report this week – at least visually. I’ve made some headway into the shadow integration into Dom – hitting some very odd and unusual bugs in the process which aren’t fully rectified as yet…. Read More »

By Mak, July 20, 2014 0 Design, Dev, General

Finally, I’ve been able to capture video with FRAPS. No idea how, it just ‘”worked” so I grabbed a quick sequence of the Galaxy Map to show it’s current state of play whilst I could! I was rushed I’m afraid,… Read More »

By Mak, July 19, 2014 2 Dev, General

Right – FRAPSgate is driving me nuts. For some reason I cannot capture anything rendered within Dominium – but can record everything else. I suspect the issue I’m having with Shadows at the minute is also the cause of FRAPS being… Read More »

By Mak, July 18, 2014 9 Design, Dev, General

So – I integrated Shadows into Dom – and they don’t work. Something in the render path is basically chucking a curve ball into it and knocking it for six. I did my best with the time available, but I’ve… Read More »

By Mak, July 10, 2014 0 Dev, General, News

Ahhh. Shadows. Fixed. It was “me” – but in the weirdest, most odd manner. WARNING! Techy Talk! Move on for the pictures… It seems my matrix multiplication code (working just fine and dandy for the past x years) seems to… Read More »

By Mak, July 5, 2014 Comments Off Dev, General

Hmm, cool book title maybe… This past week – I’ve taken a “Mental Holiday” from UI, Maps et al. My subconcious (being a nearly separate personality in it’s own right it seems) decided that ‘Shadows’ were the order of the… Read More »