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I admit I have derailed myself somewhat from the NPC work of getting them to dock en masse, but trust me it’s worthy and with the best intentions at heart 😉 It’s all aligned to getting back to the NPC’s… Read More »
… well, they are on the way at least 😉 So the past week or so has been about the Non-player Character behaviours. The NPC’s are controlled by Finite State Machines at present, with basic state controllers which will grow… Read More »
… yes indeedy. Apologies to anyone champing for dev updates – but right now I’m committed to finaling the book ready to get it into the epub phase. I’ve chopped it up, all my annotations have been remedied, and the… Read More »
Ok, so it probably won’t look quite so ‘awesome’ when you view the video I’m afraid – but it’s helped me out no end already I bring you… Buttons! There’s also a brief glimpse of one of the internal dev/debug… Read More »
As promised, I’ve knocked out an article on the recent Nebula experiment, complete with pretty pictures, and a video to boot, which is now available in the brand spanking new Articles section! I’ve listed the planned articles, and the one’s… Read More »
At long last, at long long long long long last, all 14 chapters of Insurmountable Odds have been proof read, and all the edits rolled in! Now all I have to do is compile into a single huge manuscript, and… Read More »
Another progress ping… I’ve pretty much stopped doing GUI ‘dev’ for the time being, it’s working as I’d hoped (barring a few minor issues) and it’s now a solid framework to build the rest of the game’s GUI on moving… Read More »
Not much in the way of ‘super-features’ progress, but this past week or so I’ve made great progress with the little time available. I’ve tidied up a number of issues I had with the Map system and the GUI over… Read More »
I’m afraid the dullness of the updates continues as I get immersed in the mire of GUI… I’ve worked on many GUI’s in the past, and that experience told me that two rules apply to GUI design/development… 1) you will rarely… Read More »
Another progress update on the GUI work of late… The Local Map is in place, and it’s inspired some more design choices which I’ll reveal when I get them in place in a video to show it all off. So far… Read More »