Latest News

By Mak, December 1, 2016 0 Dev, General, News

I was planning to make an article from this (may yet happen I guess) but time is – as ever – my greatest enemy. This must be evident from the shoddy/unprofessional nature of my videos, especially of late 🙂 I’ve… Read More »

By Mak, November 24, 2016 0 Design, Dev, General

(One for fans of Peter F. Hamilton there 🙂 ) Boids – if you’ve never heard of them (and I always use a very dodgy Brooklyn accent when pronouncing ‘Boids’) – are an algorithmic approach to simulating environment and goal… Read More »

By Mak, November 13, 2016 0 Dev, General, News

I finally broke 105,000 SIS sometime last week. I did plan to do a video and ‘ooo’ moment, but sadly time is not with me at present. However, it is a milestone event, and it has led to a number… Read More »

By Mak, November 4, 2016 0 Dev, General

Egads… during my Great Journey, I got fed up of manually updating the hard coded ‘Credit’ total every time I relaunched the game… plus now I can save ‘favourite waypoints’ to navigate directly between trading hotspots… so these two lines… Read More »

By Mak, October 30, 2016 2 Dev, General

12,000 SIS A tenfold increase in the original 1,200. Some way off the intended 100,000 but all the more remarakable for being possible in the first place! The most recent journeys have led to the following changes; Sortable Trade Prices… Read More »

By Mak, October 15, 2016 0 Design, Dev, General

Having rectified the ‘oops up’ from Part One, and made a great many tweaks, improvements and changes since then, it’s time for Part Two, and let this part be slightly more successful! Given the spirit of things was to partake… Read More »

By Mak, October 11, 2016 4 Design, Dev, General

So the first leg of the Great Journey came to a grinding halt with the Galactic Map course plotting going a lot squiffy. Slightly annoying – as I wasn’t expecting it at all. The last time I’d used it, all… Read More »

The Great Journey Begins

By Mak, October 6, 2016 Comments Off on The Great Journey Begins Dev, General

Gameplay. Yes, you read right. Finally. I am turning my efforts to gameplay. This series of blog posts (and hopefully video blog posts!) probably won’t particularly read gameplay-ish, but trust me it is. I have chosen a task to complete… Read More »

By Mak, October 3, 2016 Comments Off on Ring Systems Revisited Dev, General

As I slogged away on the scene coherency, I discovered that I had long broken Debris Fields, the principal component for planetary ring systems (amongst other things). Fortunately, it wasn’t too badly broken, and after some digging I got them… Read More »

By Mak, September 22, 2016 Comments Off on A little structure… Design, Dev

A recent issue has caused me to establish a full map of the game object hierarchy. Warning: This is entirely techy-dev-mind-numbing-to-non-dev stuff! However, the non-dev can take a quick peek and go ‘cor, lots of stuff going on there’… even… Read More »

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