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This past week has been spent chasing down a really weird bug I have with node instancing in the scene for docking. For a video, I wanted to get vessels to at least align to the docking bay floors correctly,… Read More »
Well, it’s been an interesting week… My main site (maksw.com) got hacked by some (supposedly) Japanese son-of-a-b*tch, who injected 20,000+ files containing total crap relating to Adidas, Nike, and god knows what else products, filling up my web storage space… Read More »
Phew! It’s been a big week for development in Dominium, so bear with me… Firstly, Insurmountable Odds is now back from it’s guaranteed-honest-guv last proof read. Wendy has spotted more minor errors which I’ll now clean up. I’ve also done… Read More »
I admit I have derailed myself somewhat from the NPC work of getting them to dock en masse, but trust me it’s worthy and with the best intentions at heart 😉 It’s all aligned to getting back to the NPC’s… Read More »
… well, they are on the way at least 😉 So the past week or so has been about the Non-player Character behaviours. The NPC’s are controlled by Finite State Machines at present, with basic state controllers which will grow… Read More »
… yes indeedy. Apologies to anyone champing for dev updates – but right now I’m committed to finaling the book ready to get it into the epub phase. I’ve chopped it up, all my annotations have been remedied, and the… Read More »
Ok, so it probably won’t look quite so ‘awesome’ when you view the video I’m afraid – but it’s helped me out no end already I bring you… Buttons! There’s also a brief glimpse of one of the internal dev/debug… Read More »
As promised, I’ve knocked out an article on the recent Nebula experiment, complete with pretty pictures, and a video to boot, which is now available in the brand spanking new Articles section! I’ve listed the planned articles, and the one’s… Read More »
At long last, at long long long long long last, all 14 chapters of Insurmountable Odds have been proof read, and all the edits rolled in! Now all I have to do is compile into a single huge manuscript, and… Read More »
Another progress ping… I’ve pretty much stopped doing GUI ‘dev’ for the time being, it’s working as I’d hoped (barring a few minor issues) and it’s now a solid framework to build the rest of the game’s GUI on moving… Read More »