Latest News

By Mak, March 1, 2015 0 Dev, General, News

Further to my hinting in the last post, I have to reveal a minor failure – or rather, a hurdle which I don’t have the time or inclination to jump. Back in the last kickstarter, the idea of a ‘demo’ executable… Read More »

By Mak, February 21, 2015 12 Design, Dev, General

I say part one, because for now I’m wrapping up Navigation to work on other issues – namely the one’s thrown up by working on navigation, as you’ll see when you watch the attached video (yes Cornflakes_91, I finally produced… Read More »

By Mak, February 12, 2015 2 Dev, General, News

Just a quick update to keep the cog’s whirring… I’ve continued working on the auto-pilot/navigation/scene management this week, chipping away at the iceberg that is neatly analogous to the systems I’m working with. One third of it ‘visible’ to the player,… Read More »

By Mak, January 31, 2015 2 Dev, General, News

I’m finally trying to get back into the dev-seat, again. So without belabouring the point… onward with the post! I made a small tweak to the HUD scanner, so now contacts are scaled based on their overall ‘presence’ in the scene…. Read More »

By Mak, January 21, 2015 1 General, News

As yet I’ve not been able to get back onto the dev-train for Dominium – to my shame. But, in a trickle-news-update, the first proofing of Insurmountable Odds has got to the halfway mark at long last, with edits to Chapter… Read More »

By Mak, December 24, 2014 Comments Off News

It’s been an ‘interesting’ year here, one I’ll be glad to see the back of! But, I’ve finished the draft of the first book set in Dominium, and achieved some great things with Dom – shadow mapping, planetary terrain generation… Read More »

By Mak, December 21, 2014 3 Design, General, News

A new contribution from PixelDad, fully textured to boot. Shamefully I can’t grab an in-game screenshot due to the half-finished shadow-mapping integration, but here it is in the model viewer looking fairly beefy! Equipped with five double-barrel plasma turrets by… Read More »

By Mak, November 19, 2014 4 Dev, General, News

I’ve been out of action for the past few weeks – Real Life has been a bit of a trial with the return of my mystery illness, even taking me out of Work Life (which is so rare an event… Read More »

By Mak, October 22, 2014 Comments Off Design, General, News

Howdy… not much on the dev front this past few weeks due to RLAWL (Real Life And Work Life) getting the upper hand. However, I decided to dabble in a spot of 3D modelling, as I haven’t had my hand… Read More »

By Mak, October 11, 2014 Comments Off Dev, News

Well… I’m not sure what I did – if anything – which worries me, a lot… but, here I am standing on Ashworld, with not a wibbling vertex in sight… hmm. I know this has not magically been fixed by code-pixies. I know floating… Read More »