Latest News

By Mak, November 19, 2014 4 Dev, General, News

I’ve been out of action for the past few weeks – Real Life has been a bit of a trial with the return of my mystery illness, even taking me out of Work Life (which is so rare an event… Read More »

By Mak, October 22, 2014 Comments Off Design, General, News

Howdy… not much on the dev front this past few weeks due to RLAWL (Real Life And Work Life) getting the upper hand. However, I decided to dabble in a spot of 3D modelling, as I haven’t had my hand… Read More »

By Mak, October 11, 2014 Comments Off Dev, News

Well… I’m not sure what I did – if anything – which worries me, a lot… but, here I am standing on Ashworld, with not a wibbling vertex in sight… hmm. I know this has not magically been fixed by code-pixies. I know floating… Read More »

By Mak, October 10, 2014 Comments Off General, News, Roadmap

For better or for worse, I’ve put up my intended plan for an early alpha. This is subject to being largely untrue! But, hopefully it will show things are moving along, with luck! It’s available from the site menu “Roadmap”, and… Read More »

By Mak, October 9, 2014 Comments Off News

In a startling discovery, it’s been found that the Egyptian Pyramid Planning Council actually based the great pyramids at Giza on mountains on the remote world of Mars. Amazing! Ok, so ribbing a little – but this is actually true!… Read More »

By Mak, October 7, 2014 2 Dev, General, News

Dev of late has been consumed by Maggy – rather more than I anticipated on the visibility testing. I’ve now put in ‘flight’ levelling, and a walk mode – with a view to flying down to and landing on the… Read More »

By Mak, October 2, 2014 Comments Off Dev, General, News

Jubilation! Joy! Rejoice! Etc! For Maggy has eyes… Ok, so a little over the top maybe but I’ve finally got a workable visibility solution which (whilst still not perfect) means Maggy now only submits what should be visible to the… Read More »

By Mak, September 30, 2014 Comments Off Dev, General

My brain is fritzed by the vis-testing fiasco I’m experiencing with Maggy. I’ve spent a week straight doing ‘what it should’ and almost getting it right, then some patch disappears under my camera’s virtual nose when it shouldn’t, and I start… Read More »

By Mak, September 24, 2014 Comments Off Dev, General

This past week or so, whenever I can I’ve been tinkering with the visibility testing, and LOD’ing – but having no real success. Nothing I’m trying seems to either a) work, or b) work as I’d expected. I get something… Read More »

By Mak, September 14, 2014 Comments Off Dev, General, News

This is very ‘warts and all’ this week. I’ve made some considerable progress moving the terrain deformation onto the GPU with some fantastic early results, but due to the work that needs doing on the patch visibility, and LOD’ing code… Read More »