Latest News

By Mak, November 23, 2015 0 Articles, Books, Design, General, News

Hmm, could have sworn I’d already published this one… But, here it is anyway for those interested. Lessons of Lorecraft My trials and tribulations creating Insurmountable Odds, and also touching on the origins for the entire backstory behind the game… Read More »

By Mak, November 21, 2015 1 Design, Dev, General, News, Roadmap

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view. “Why?” you may ask…… Read More »

By Mak, November 15, 2015 0 Dev, General, News

Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there! I’m having a bit of a rant in this post – as I’m entirely… Read More »

By Mak, November 9, 2015 1 Dev, General, Media, News

Sorry, couldn’t resist it 😉 Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands. Enjoy the video blog!

By Mak, October 29, 2015 0 Dev, Media, News

My work on the Engine Flare effects left me stuck with an issue. I want a nice ‘glow’ of the engine core as it starts kicking out energy. The core will glow as it fires up, pulse as the engine… Read More »

By Mak, October 25, 2015 0 Dev, General, News, Roadmap

It’s occurred to me that some may (quite justifiably) be thinking that ‘Dom dev’ is being side-lined in favour of writing the trilogy, because surely that must be taking much more effort/time/life to achieve… writing a book is no mean… Read More »

By Mak, October 22, 2015 0 News

It’s no secret (perhaps) that Fabien’s Infinity encouraged me to finally get off my backside and do something about the space game I’d always dreamed of. His superb grasp of the GPU and stunning planetary scale terrains are still awe… Read More »

By Mak, October 18, 2015 1 Dev, Media, News

As promised… Enjoy!

By Mak, October 16, 2015 0 Dev, General

The scene reworking is done, and a lot more logical to work with. But there’s a but… whilst things now page themselves into the scenes beautifully, they don’t really like leaving. This is something that has long been an issue… Read More »

Void Destroyer 2 Kickstarter

By Mak, October 12, 2015 0 News

Hi everyone – just a quick line to ask you to consider supporting Paul with the modest Kickstarter he’s just launched for $10,000 to knock out Void Destroyer 2. Go support the man Keep the indie gaming flame alight!

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