Latest News

By Mak, July 22, 2016 0 Design, Dev, General, News

As Dominium’s Flight Mechanics journey continues, I’m revelling in the nostalgia of all that school math/mechanics/physics from so long ago. Now I have Newton’s Second Law(F=ma) in the code armoury, and all the various tunable ‘bits’ which affect movement and… Read More »

By Mak, July 20, 2016 0 Design, Dev, News

The first phase of development on the Flight Mechanics is now complete, and I have to say, I’m pretty chuffed with the results! Let me begin by saying that this doesn’t mean ‘Flight Mechanics’ is completed and now final. I’ve… Read More »

By Mak, July 13, 2016 5 Design, General

Now, this may be a dangerous combination… Newtonian and Non-newtonian flight models? In the same game? Well, if I get it wrong… yes, very dangerous! It could be horrifically unfair, leaving Newtonian vessels at the mercy of far more manoueverable… Read More »

By Mak, July 8, 2016 0 Design, Dev, General

Hi folks, and a return back to Dom Dev for those tired of the flood of book updates! To avoid getting dragged into the mire with bug-fixing the vessel mount code (which is not really a priority at the moment),… Read More »

By Mak, July 2, 2016 0 Books, News

Yes, it’s been a long time coming, but after almost a year I’ve finally jumped through all the hoops, signed all the forms, ticked all the boxes, to get Insurmountable Odds onto the Apple iBooks Store! Available now!

By Mak, June 29, 2016 0 Design, Dev, General

I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which are projected by the ship-board systems, and ‘real’… Read More »

By Mak, June 24, 2016 2 Books, General, News

You hopefully be glad to hear work has begun in earnest! I’ve begun pulling all the fragments written so far into some kind of order, and I’m now establishing the basic timeline for the story. I’ve done a second pass/edit… Read More »

By Mak, June 8, 2016 0 Books, News

A quick announcement that the (very long awaited) v1.1 edits have finally been uploaded to Google Play, Amazon and Kobo! v1.1 sees a lot (far too many!) of spelling and grammatical fixes, and a small bonus section for any fans… Read More »

By Mak, June 5, 2016 0 Articles, Dev, News

Hi folks! I’ve finally managed to polish up the article – it’s amazing how much time it takes to put something together, then edit and format it to be suitable for an article, and then do it all again to… Read More »

By Mak, May 18, 2016 Comments Off on PBR still on the horizon… Dev, General

Another ping-keep-alive I’m afraid… I’ve created the article, reverse engineering the ‘working’ PBR shader I had built… and then found it wasn’t working the same way… on further investigation I found the ‘working’ PBR shader wasn’t quite working as it… Read More »

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