Latest News

By Mak, January 28, 2016 0 General, News, Roadmap

After a gruelling exercise, I have reworked the MVP into a ‘multi-part BVP’… I shall explain. First, I defined a new release version for Dominium, v0.5.0 – Episode 0, Barely Viable Product, which is as follows; Barely Viable Product Razor… Read More »

By Mak, January 26, 2016 0 Dev, General, Roadmap

Well, by and large my great ‘2016 Administerial Redmine Project House Keeping Event’ is now over. All of the principal Trello tasks are now nestled happily(ish) in my Redmine instance. I’ve yet to go through and sort out the sub-tasks,… Read More »

By Mak, January 18, 2016 0 General, News

Dull post warning – no dev work! I’ve taken the New Year ‘fresh’ to do some house keeping. To date, I’ve used a fair number of Project Management tools in my career, and I’ve yet to land on one to… Read More »

By Mak, January 4, 2016 1 Dev, General

Well, I can safely say that my festive ‘dev’ plans were well and truly derailed. What follows is probably going to be a moan-fest, so feel free to skip to the last paragraph for a dev update Though you’ll be… Read More »

By Mak, December 13, 2015 2 Dev, News

Work on the Autopilot and Navigator has led onto a long planned separation of concerns (read ‘Single Responsibility Principle’) regarding the player and their movement within the scene. As it stands, the Scene Management system only cares about a Scene… Read More »

By Mak, December 4, 2015 Comments Off on Weekly Roundup #55 Dev, General, News

This past week(ish) has seen some important code improvements going on, with a lot of work being done to fix up the scene management system. I stress ‘fix up’ in a positive sense. It worked, but needed to be made… Read More »

By Mak, November 23, 2015 Comments Off on Article : Lessons of Lorecraft Articles, Books, Design, General, News

Hmm, could have sworn I’d already published this one… But, here it is anyway for those interested. Lessons of Lorecraft My trials and tribulations creating Insurmountable Odds, and also touching on the origins for the entire backstory behind the game… Read More »

By Mak, November 21, 2015 2 Design, Dev, General, News, Roadmap

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view. “Why?” you may ask…… Read More »

By Mak, November 15, 2015 Comments Off on Weekly Roundup #54(ish) Dev, General, News

Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there! I’m having a bit of a rant in this post – as I’m entirely… Read More »

By Mak, November 9, 2015 1 Dev, General, Media, News

Sorry, couldn’t resist it 😉 Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands. Enjoy the video blog!

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